A 3D card won’t help buy more than a few percent and some of the cheaper cards will actually slow the game down. Most of the processor time in Total Annihilation is spent calculating the 3D geometry and doing the unit AI. With a few (and very expensive) exceptions, 3D cards do not do all of the 3D related work that needs to be done, especially the geometry. If a game has huge polygons filling most of the screen, then these cards can make the game run faster.
#TOTAL ANNIHILATION 3D DRIVERS#
Also included with the game are some very large multiplayer maps that require 32M of RAM.ĭirectX compatible machine with the drivers (included on our disk) installed, Try playing with a limit of 5 units/side! The game becomes much more strategic and you really have to think!!! We would not suggest playing with less than a P90. This feature also adds a very interesting strategy to the game. We do have a feature where you can tell a multiplayer game to limit the number of units that can be built, which should make it playable on some slower machines. You can probably get away with playing the missions on a P75 but huge multiplayer games will bog your machine. Total Annihilation is going to require a Pentium 100 with 16M of RAM. What are the minimum requirements to run TA?
We really liked playing real-time strategy games and wanted to take the experience to the next level.
#TOTAL ANNIHILATION 3D PLUS#
Ron designed ‘Maniac Mansion’ and ‘Monkey Island 1 & 2’ plus numerous other games while at LucasArts.
How long have you been working on the game?īut of course! Chris is best known for his baseball games, ‘Hardball II’ and ‘Triple Play Baseball’, not to forget ‘4D Boxing’. As well as having a very rich sound, it will adapt itself to interact with the pace of the game.Ĭhris Taylor is the designer and project lead of TA and Ron Gilbert is the Producer as well as the founder of Cavedog Entertainment. There is an extremely powerful score that has been composed just for TA and we are very impressed with it. Same goes for the "yellow balls" that the tanks shoot.
This is true and is not an oversight, just a feature yet to be in. Someone noticed that there is no shadow of the tank being carried by the air transport. In addition to the sounds, some of the graphics are also not finalized. Our sound designers are just now dropping the final sounds into the game. No, some of the sounds you hear in the unit viewer and animated screens are temporary. Most companies plan for the games to come out in June, but then they slip until September.Īre the sounds in the unit viewer and the animated screen shots final? Why do so many games come out at the end of the summer? Units will be available from the website and in add-on packs that you can buy. Is your web page the only place to get these new units? We hope to have a new unit every week that you can put into the game and try out.
#TOTAL ANNIHILATION 3D DOWNLOAD#
We will be building new units, and people can download them from our web site. It is a game system that will be growing and evolving for a long time. In addition, the whole tank recoils when it fires a shell. Turrets can move separately from the rest of the vehicle, hatches can open and units will unfold and change before your eyes.Ĭool! I heard from a friend at E3 that the tanks shake when they are hit! When a unit fires a heavy gun, the whole vehicle will rock. So when a tank goes up a hill it really tilts and you see it from different angles. There are a bunch of innovations and new features that we have put into TA but the biggest difference is that we have true 3D models for both the units and the terrain. What makes TA different from the other real time strategy games? (Of course with the price the government pays for most things we could have made more money selling them that one copy). If we had to make bitmaps of all the possible angles and permutations of each unit the only computer with enough RAM to run the game would be at the CIA. In addition to that, most units have articulating parts, such as turrets, doors and wings that all move in true 3D. Each one is rendered in run-time and can exist in virtually an unlimited number of angles and positions. It should be in stores in early October 1997.Īre the units true 3D, or are they just hundreds of bitmaps?Īll the units in the game are true 3D. To find out the details about Total Annihilation (abbreviated TA), read this FAQ and check out the TA webpage at: http:When is the game going to be released? Total Annihilation is a strategy war-game developed and published by Cavedog Entertainment.